

Modern started at a point in time when WotC was making creatures a lot stronger. But as another non-rotating Magic format with a banlist, the similarities will only grow clearer as time goes on. Pioneer is the new kid on the block as far as formats go having started in 2019 and the pandemic has completely halted its progression. This makes mana fixing quite a bit more difficult to do for many decks. While all ten fetches are legal in Modern, none are legal in Pioneer. The biggest difference between the two formats are the fetch lands.

The gap between Modern and Pioneer is much smaller. Modern has excellent mana fixing for every deck, a wide variety of different strategies, and most decks won’t touch cards that cost five or more mana unless they specifically ramp into them. Standard often has significantly worse mana fixing, is almost always about creature-based decks, and tends to be about who can resolve the biggest threat (usually for around five or six mana). Standard couldn’t be more different from Modern in the way it plays. And did I mention that Modern doesn’t rotate? If you played Magic five years ago and are coming back into the game and you’re upset that your cards are “no longer legal,” you can still play them in Modern! How Does Modern Compare to Other Formats?įaerie Guidemother | Illustration by Mila Pesic Modern vs. You’ve got a massive card pool to choose from if you want to put something together for your local FNM. Modern mainly appeals to competitive and veteran players, but ultimately there’s something in this format for everyone to enjoy. Not to mention better mana fixing and powerful staple cards like Thoughtseize and Mutavault.
#COLOSSUS HAMMER UPGRADE#
If you enjoy playing vampires in the current Standard format, Modern has a ton of legal vampires that you could use to upgrade your deck. And that experience isn’t just for veteran players. With some exceptions of course ( curse you, ban list!) This means I can play with a wide variety of powerful cards that I’ve seen printed since I started playing.Ī lot of the dedicated Modern players I know have very similar experiences and love that the deck they loved to play in Standard however many years ago is not only legal in Modern, but likely got a bunch of upgrades since then. As someone who’s played competitive Magic since 2009, what draws me to the format the most is that all of my favorite cards are legal in it. Modern is very popular as a competitive Magic format but it can be played by anyone.

Who is Modern For?Ĭaptive Audience | Illustration by Dmitry Burmak Modern never rotates, so the format is kept fresh with new sets and the banlist being updated whenever necessary to keep the format healthy. The earliest sets that are legal in Modern, Mirrodin and Eighth Edition, were the first to use the current modern card frame that we know today instead of the retro card frame that was retired as of Scourge and Seventh Edition. In Modern, players use a minimum 60-card deck with up to 15 cards in their sideboard using cards printed since 2003.
#COLOSSUS HAMMER PLUS#
The format used the whole of Extended’s card pool at the time plus a little extra but was a non-rotating format, something that’s often a big hit with players.

Modern was born in the summer of 2011 as a result. The format’s popularity began to wane between 20 since having to keep up with two rotating formats proved to be wildly unpopular among competitive players. Extended, or Type 1.X as it was also known, was meant to bridge the gap between Vintage/ Legacy (Type 1 and Type 1.5 respectively) and Standard (Type 2). This format was a 7-year rotating format similar to how Standard is a 2-year format. Magic had a format known as “Extended” back in the early 90s and 2000s. It just won't lose flying.Guiding Voice | Illustration by Steve Argyle Colossus Hammer can be attached to a creature that didn't have flying to begin with.For example, if the equipped creature “has flying as long as it's attacking,” it will not gain flying, even if it attacks after Colossus Hammer becomes attached to it. If an ability of the equipped creature states that it has flying “as long as” a particular condition is true, that condition becoming true will not cause that creature to gain flying.If the equipped creature gains flying after Colossus Hammer became attached to it, it will keep flying."There's only one way to be sure it's really dead." Equipped creature gets +10/+10 and loses flying.Įquip : Attach to target creature you control.
