

It's made by Tango Gameworks, the Bethesda studio who made The Evil Within under Resident Evil 4 director Shinji Mikami. This did remind me that Japanese action-horror game Ghostwire: Tokyo is due to launch in 2022 (or was, last we heard). Their website doesn't have any more info, though their YouTube channel does have chats with some of the team. No word yet on when Slitterhead will launch, nor on which platforms. And as you can tell from that trailer, heck yeah iconic Silent Hill composer Akira Yamoka is involved. He's joined by folks including Siren concept artist Miki Takahashi and Siren character designer Kazunobu Sato. A mystery for now.īokeh Game Studio are led by Keiichiro Toyama, who was director of the first Silent Hill and directed the early Siren games too. What with all the dramatic jumps and bloodknifemurder. Now that's horror, baby.Īs for what it actually is, well, you'd assume more action-y than straight survival horror.

I really, really like how that final shot isn't about horrors emerging from a normal-looking person, it's something terrible slithering away to hide inside a normal-looking person.
#SLITTERHEAD LOGO FULL#
For full disclosure, he was previously a colleague of Keiichiro Toyama at SIE Japan Studio. For more from Toyama, check out why he believes remaking Silent Hill is a more difficult task than remaking Resident Evil.ĭaniel Robson is Chief Editor at IGN Japan. So, there you have it – mark your calendars for 2023, preferably in blood, as Slitterhead lurches terrifyingly towards completion. We’ll be committed to production until at least the end of 2022, but we will keep our fans informed with updates as development progresses.”
#SLITTERHEAD LOGO VERIFICATION#
“We are currently preparing to complete the verification of the prototype’s core concept, and then we will increase the size of the team and start full-scale production. It sounds as though the release will be a way off. He said that the platforms are still undecided, but that Bokeh Game Studios hopes to “reach as many players as possible while maintaining the essence of the game”. No release date or platforms have yet been announced for Slitterhead, but Toyama did give us a couple of hints. Although it is a horror game, we aim to make a game that is entertaining on a wide range of levels, with a story filled with mystery and new types of action gameplay.” That said, we are not only focusing on the gore itself we intend to portray horror in a way that deepens the sense of immersion for the player. Speaking to the kind of horror expression we can expect, Toyama said, “The game will explore life and death and the process of decay throughout everyday life, so inevitably some of the developments and visuals will be quite shocking. The creatures are named Yakushi, a kind of monster that have their roots in classical theater.” “This will form a major pillar of the adventure and the story. “The game will have you battling mysterious creatures that can mimic humans, but how can you smoke them out to make them reveal themselves?” posed Toyama. In the trailer, ordinary-looking residents of this city suddenly transform into grotesque creatures, lending a level of body horror and gore. The game will explore an original setting that blends the nostalgic sights of that city with pure fiction.” “Those who are familiar will probably have guessed from the trailer that the city is inspired by 1980s and ’90s Hong Kong,” said Toyama.

The trailer shows that the game is set in an unspecified Asian city filled with shabby high-rises and storefronts with signs in Chinese, which Toyama told us is actually a fictional location. Toyama also shed a little new light on the game’s setting.
